![]() ![]() Space Rangers 2 (get the HD version which has added a ton of things) - this is an absolutely brilliant game. Looks really interesting, will have to check it out. Hey thanks for the list, in particular Caravaneer 2 (because it's the only one I've never played). They all have a similar vibe to Vagrus in common, in one way or another. I think all of these are fantastic games, albeit in different ways. Most of them are at least somewhat complicated, so you'll just have to live with that or drop the genra. Originally posted by Dionysus:I am a big fan of the 'caravaneering' genra, and I think I've played most of the games in that theme out there. This will either mean a lot of combat losses, or end up with reasonably regular "tribute giving". all the massive refugee influx has exacerbated the bandit problem making their groups much larger, so they're actually a certain size irrespective of the size of your comitatus (because currently I believe most enemies' strength is adjusted based on how strong you are - not including certain story ones, but apart from that I think that applies to most?).īy a certain point, the danger should be such that most enemies are at a level of strength that requires you to either have a LOT of bonuses (gear, blessings, companions, etc.) and/or exceed the "regular" armed group size to actually defeat. Totally agree with this, the game needs some events (possibly coming into it 5 years in or so) that shake things up somehow. I actually wish the game was a bunch more difficult. But once you understand the systems it's off to the races. If you don't know how things work its easy to mess up. Originally posted by Agent:I also think the difficulty of this game is greatly overstated. Have an event on the road eat all Supplies to teach uses of butchery (without the other complications of a defeat). Have bandits at a remote outpost steal an appropriate amount of Supplies to teach the player that constant starvation is their friend. This could be improved by restricting the severity of the first couple of times when each regular source of ruin is encountered, so that it's reliably survived even with completely inappropriate preparations and response, providing hints in event texts that this gets much worse and how to manage it and prepare for it in those cases (I think road taxes are already handled well in this respect, but beast or cannibal attacks aren't). The problem is unexpected sources of ruin and unexplained sources of misery. If you immediately give up on grasping the basic mechanics, survival on easy mode would probably still be miserable. Easy mode is probably easier for progression, but the complaints are about basic survival, which is already easy on normal mode. It's confusing why easy mode would be relevant to the difficulty complaints. ![]() It should give you a good idea of the difficulty expected. Note: there's a demo for Vagrus, definitely try that out and see for yourself. ![]() Sunless Skies is a much easier game (to the point that it's almost trivial to be rolling in cash pretty quickly, so much so that it makes many of the stories in the game seem almost irrelevant), many like it more, but I thought it wasn't anywhere near as good - and the combat in that one is like a shoot-em-up (albeit a slower-paced one). Sunless Seas is somewhat similar in this regard - except that game has more grind, and the combat is a real-time thing which isn't all that tactical. Once you know what you're doing, there will likely only be a few quests that might be difficult, and even then only if you're not prepared. And once you know what you're doing, it's actually relatively simple to just ensure you don't get into these bad situations in the first place. However, compared to other games where RNG can screw you, in this game it's usually possible to recover from really bad situations. The secondary "difficulty" is due to RNG screwing you via combat. ![]() The primary difficulty lies in the fact that the game has many complex mechanics, which aren't obvious. It's actually much less difficult than the warnings have you believe. ![]()
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